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1001. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: M1k3y Koontz wrote: I've got it. ECM immunity. Because **** FALCONS! It is a serious proposal though Flame away! pff why not dmg immunity ? cause of dps ships Ok, it was a half serious proposal. Falcons are the s...
- by M1k3y Koontz - at 2013.07.25 15:55:00
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1002. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
I've got it. ECM immunity. Because **** FALCONS! It is a serious proposal though Flame away!
- by M1k3y Koontz - at 2013.07.25 15:49:00
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1003. Need help finding a WH Loki fit - in Warfare & Tactics [original thread]
Commissar Akiga wrote: So basically I want to do some solo PVP and small gang. Do I just look for some fits and then take two guns off, add a cloak and probe launcher? I was looking at this one... http://eve.battleclinic.com/loadout/47937-Lo...
- by M1k3y Koontz - at 2013.07.25 13:34:00
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1004. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
JerseyBOI 2 wrote: Doddy wrote: They are "assault" cruisers. They should be tough as hell brawlers that get in your face and break you. Ahacs epitomise this. A bonus that should be considered is one to the reactive armour hardener, allowing...
- by M1k3y Koontz - at 2013.07.25 12:05:00
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1005. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Iyacia Cyric'ai wrote: The current MWD sig bonus along with the speed buffs are fine IMO. Long range DPS with less vulnerability to BS guns is a useful role. I could see MJDs making HACs too survivable, but MWD bonus for all simply isn't a...
- by M1k3y Koontz - at 2013.07.25 12:03:00
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1006. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Iyacia Cyric'ai wrote: Maximus Andendare wrote: Iyacia Cyric'ai wrote: nikar galvren wrote: I'm personally of the opinion that the key to making the HAC lineup attractive to more pilots is not to reduce the cost, or overpower them rela...
- by M1k3y Koontz - at 2013.07.25 01:58:00
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1007. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Vtra wrote: How about special ability for hacs to be a forth rig slot and increased calibration? maybe that could give more flexability and utility? The two new rigs would almost definitely be used for more tank.
- by M1k3y Koontz - at 2013.07.25 00:49:00
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1008. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Zeena Baren wrote: A -50% reduction to MDW on a HAC isnt enough, its still as be as a battleship then 80%? Then the sig bloom would only be 100%, doubling sig. On a (good) HAC, the sig would be in the low 200s.
- by M1k3y Koontz - at 2013.07.24 23:33:00
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1009. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Sal Landry wrote: M1k3y Koontz wrote: Brawler HACs: 100% Bonus to all medium (insert racial weapon type) 30% reduction in damage taken from overheating modeules OR Kiting HACs: 100% Bonus to all medium (insert racial weapon type) -50% MWD...
- by M1k3y Koontz - at 2013.07.24 23:21:00
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1010. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Baren wrote: M1k3y Koontz wrote: Baren wrote: M1k3y Koontz wrote: Dysgenesis wrote: I like the idea of 3 guns with a 100% damage role bonus. It would also be nice if all HACs then had 1 (or 2) utility highs, too many of them have be...
- by M1k3y Koontz - at 2013.07.24 21:53:00
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1011. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Baren wrote: M1k3y Koontz wrote: Dysgenesis wrote: I like the idea of 3 guns with a 100% damage role bonus. It would also be nice if all HACs then had 1 (or 2) utility highs, too many of them have been removed lately yes i'm looking at yo...
- by M1k3y Koontz - at 2013.07.24 21:18:00
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1012. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Dysgenesis wrote: I like the idea of 3 guns with a 100% damage role bonus. It would also be nice if all HACs then had 1 (or 2) utility highs, too many of them have been removed lately yes i'm looking at you megathron). With a double damage b...
- by M1k3y Koontz - at 2013.07.24 20:59:00
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1013. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Brawler HACs: 100% Bonus to all medium (insert racial weapon type) 30% reduction in damage taken from overheating modeules OR Kiting HACs: 100% Bonus to all medium (insert racial weapon type) -50% MWD signature penalty. Opinions?
- by M1k3y Koontz - at 2013.07.24 19:33:00
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1014. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
nikar galvren wrote: M1k3y Koontz wrote: Lloyd Roses wrote: I would totally love: Marauder-Hardpoints, cause my HUD would look near identical to a frig's with 3 guns (like using 3 highslots for weaponry, acting as 6 turrets, boosted by ...
- by M1k3y Koontz - at 2013.07.24 18:43:00
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1015. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: The strength of TEs has been one of the reasons for Minmatar dominance in recent years, as well as contributing to the relative strength of shield tanking over armor tanking by inflating the value of non-tank low slots. Arm...
- by M1k3y Koontz - at 2013.07.24 18:42:00
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1016. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: I would totally love: Marauder-Hardpoints, cause my HUD would look near identical to a frig's with 3 guns (like using 3 highslots for weaponry, acting as 6 turrets, boosted by fitting boni to achieve the same damage as befo...
- by M1k3y Koontz - at 2013.07.24 18:36:00
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1017. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: As terrible as most of Rise's changes are, they seem so much less terrible when compared to the stuff you guys are coming up with. Yea because you're just full of great ideas for changes. What would those be again?
- by M1k3y Koontz - at 2013.07.24 16:33:00
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1018. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Darco Aldent wrote: Back on topic , CCP Rise , if find the changes pretty decent , it does not make them OP and they can still be strong with the right people flying them .The more i think about it the more i do not think they need more buffs, ...
- by M1k3y Koontz - at 2013.07.24 15:58:00
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1019. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Yes. Yes, yes yes. Yes. More regions like Solitude would be awesome!
- by M1k3y Koontz - at 2013.07.24 13:52:00
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1020. WH c3 solo. What ship? - in Wormholes [original thread]
Definitely a Tengu, not a Loki, Legion if Wolf- Rayet
- by M1k3y Koontz - at 2013.07.24 13:50:00
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